The Sims series has always been a game designed for long stretches of sitting down, whether you’re hitting away on your pc or swapping decor ideas with a friend on your couch. It’s not a hard game, but it does expect players to invest time into its expansive systems built around personality design, home building and decorating, and sociable simulation. With the new mobile version, released this week, creator Maxis has expertly streamlined the experience into something that seems perfectly at home on your smartphone.
The Sims Mobile Cheats tweaks a few traditions. The overall game uses emoji as well as your Sims speak perfect English, for example, rather than a mix of gibberish, but it keeps the series’s quirky personality. You begin by creating and customizing a Sim of your choice, then moving into a “fixer-upper” of a residence. As you little by little renovate and enhance, you’re also in a position to pursue a profession and build associations. Instead of immediately allowing you to go nuts, like the computer or gaming console games, the mobile version little by little starts more building options and opportunities as you get deeper involved with it.
Sims games traditionally include a lot of information saved into selections by necessity. When you’re working on your home, for example, you have control over the colour of pieces of furniture, where you’ll place them, how you’ll angle them, etc. Where usually this sums to a lot of clicking or mousing around, the mobile version makes this process smooth by allowing you to just tap and touch as needed. As someone who spent several hours sighing and grumbling while hoping to master playing with a console controller, the touch regulates felt such as a gift. A similar goes for searching for conversations with Sims, directing your Sim to eat or sleep, and so forth. It’s all finished with a fairly easy swipe or faucet.
The Sims Mobile Cheats provides you access to one Sim to start out and slowly gives you to create additional custom characters; a few hours in, I was able to get a roommate for my original Sim. An everyday checklist offers you some basic goals to attain, like cleaning up your house, while quests offer harder challenges, like improving in your job. The game is free-to-play, but does indeed include a timing system that goads anyone to make in-game acquisitions as a result. If you send your Sim off to work, it’ll have a few time to complete; however, you choose to do have the choice to “help you” by directing them, therefore cutting down on the time they’d usually spend.
For every action you steer your Sim to do — like providing caffeine at their job, for example — it requires a small amount of their stock energy. Although you can recoup energy through showers, naps, and more, you’re bound to run out if you may spend lots of time tapping around. If you find your Sim dragging and you don’t want to fork over the cash to feed them a cupcake to increase their energy, you can always leave them to complete duties at their own speed. It’s similar to the framework that was used in previous spinoffs like The Sims Freeplay along with the The Sims Mobile Cheats.
Maxis has successfully pared down a very full series into an accessible, easy-to-play game for your commute or bedtime workout. What it sacrifices in conditions of the series’s sandbox play, it makes up for with a far more centered experience. I haven’t found a way to drown anyone in a pool yet, but it can scratch the particular itch that drives me to lust after a digital furniture set.